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The world is ripe for the taking - seize it! Adventure AwaitsExplore a wide variety of maps with diverse enemies and valuable loot. Wage battle against armies that dare oppose you and hunt for powerful artifacts. Lead powerful magicians called Wielders and venture to lands unknown. Songs of Conquest is a turn-based strategy game inspired by 90s classics. We will extend the discussions to the Steam forums as well, to make sure that we don’t exclude input from users who aren’t active on Discord.” We enjoy collaborating with the players and have no intentions of stopping that. “We already have a great community on Discord that are actively helping us shape the game. How are you planning on involving the Community in your development process? We might raise the price once the game leaves Early Access as it will have more features and content.” Will the game be priced differently during and after Early Access? There might be UI-elements, translations and overall user experience details that needs improvements.” The level editor needs more polish, but is fully functional. Online and local multiplayer is working as intended. Two campaigns are finished and four factions are fully playable. “All major gameplay features are implemented. What is the current state of the Early Access version? But of course, we anticipate a lot of general quality of life improvements.” Instead we intend to be humble and open to the requests of the community. We see no point in painting a grand roadmap of features that might change as soon as people get access to the game. It comes down to what you, the player asks us for and what you enjoy in the game.
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We have lots of ideas for the finished game, but since we have already been in development for over five years, we need a reality check. “First and foremost we want to figure out, together with the community, what features we should prioritize.
#Songs of conquest trailer full version#
How is the full version planned to differ from the Early Access version? But this might change depending on player feedback.” “We anticipate the game being in Early Access for about one year. But, anyone buying the game during Early Access should be able to enjoy it as it is, even without committing to a community aspect or closely following development updates.”Īpproximately how long will this game be in Early Access? Having an active user base, who play the game on a regular basis, allows us to make better decisions. There are always tough decisions to make in game development. We, as developers, see a huge benefit of involving the players in the development as we go forward. But there are still a lot of things we want to improve and we want to cooperate with the community when doing so. All the key features are in place and the core game loop has been evaluated by Alpha testers since the summer of 2021. If you manage to complete a campaign, you’ll be able to hear the song in full.“Songs of Conquest is nearly finished. At the end of each mission, you’ll unlock a new verse. Your triumphs and failures will be chronicled in song by bards. What makes Songs of Conquest stand out from other titles is the way your victories are celebrated. To build and expand your empire, you must carefully manage resources, research advancements, and wage war against your enemies. You’ll play as one of four factions that are engaged in a seemingly endless conflict. Songs of Conquest is an upcoming turn-based strategy game that draws inspiration from some of the most beloved games of that time. While strategy games haven’t gone anywhere, I have a lot of fond memories of the titles I played in the past. There were grand strategy epics like Age of Wonders, turn-based RPGs like Final Fantasy Tactics, and strategy-heavy city builders like Pharaoh. Real-time strategy fans had classics like Age of Empires II and hidden gems like Black Moon Chronicles. The late 1990s and early 2000s were a fantastic time for fans of any type of strategy games.
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